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Fire In The Lake box art
2014 Ranked #493

Fire In The Lake

Multi-faction counterinsurgency game where rival forces pursue competing aims during the Vietnam War. Event cards and shifting political conditions force uneasy calculations between military operations, influence, and long-term control.

Wargames Civil War Modern Warfare Area Majority / Influence Simulation

Players

1-4

Play time

Not listed

Age

?+

Complexity

4.13/5

Rating

8.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

(from GMT website:) Volume IV in GMT’s COIN Series dives headlong into the momentous and complex battle for South Vietnam.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from GMT website:) Volume IV in GMT’s COIN Series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war. Renowned designer and modern warfare expert Mark Herman joins COIN Series creator Volko Ruhnke for a collaborative production not to be missed. Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with a pack of twists that take the Series to another level, including: Pivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II) Inter-coup campaign effects that vary by RVN leader Counterinsurgent guerrillas (US-led Irregulars and ARVN Rangers) Insurgent troops (NVA) for direct force-on-force engagements Tunneled VC and NVA bases Trail construction and degradation A larger-than-ever event deck for even greater play variety Short and medium-length scenarios with either random or period-event options DESIGNER: Mark Herman & Volko Ruhnke SERIES DEVELOPER: Mike Bertucelli MAP ART: Chechu Nieto COUNTER & CARDS ART & RULES LAYOUT: Mark Simonitch

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–4
Best with
1–4
Play time
180 min
Complexity
4.1/5
Credits and catalog connections

Credits

Designers

2
Mark Herman Volko Ruhnke

Artists

3
Rodger B. MacGowan Chechu Nieto Mark Simonitch

Publishers

1
GMT Games

Linked items

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