Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Discover fish across three ocean depths, hatch young, form schools, and build a streamlined aquatic tableau over four weeks.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Tags
Attach changing labels or properties that modify how components behave.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Once-Per-Game Abilities
Each powerful ability may be used only once during the entire game.
Read the full game description
Dive through the sunlight, twilight, and midnight zones of your personal ocean, playing fish where their habitat and depth requirements fit. Fish trigger immediate and end-game powers, while eggs hatch into young and groups of young become valuable schools. With only six dives each week and shared achievements changing the scoring incentives, Finspan keeps the satisfying card-combo arc of the Wingspan family in a faster, more approachable form.