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Finn Billiards box art

Finn Billiards

Players

2-16

Time

?-?

Age

6+

Weight

?

Rating

7.02

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

Finn Billiards has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Finn Billiards has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between depth and accessibility. Overall, Finn Billiards has a good replayability score of 7.6 out of 10.

Luck profile

Finn Billiards has a moderate level of luck involved in the game. While random elements such as dice rolls or card draws do have an impact on the outcome, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a major role in determining the outcome. Overall, Finn Billiards offers a good balance between luck and player agency.

Overview

Finn Billiards plays somewhat like Mölkky on a wooden surface. The playing area is a large wooden board that has a raised exterior frame on three sides. Twelve wooden pins numbered 1-12 are placed in a cluster in the starting area. On a turn, a player shoots a wooden disc from the slingshot-style launcher on the open end of the board to attempt to knock down one or more pins. If a player knocks over only a single pin, the player scores points equal to the number on the pin; if the player knocks down two or more pins, the player scores points equal to the number of pins knocked down. After scoring, the player stands the pins up where they fell. Alternatively, if the player knocked over a single pin, instead of scoring points they can place this pin in one of the two defense zones near the back of the playing area. If a player's score equals exactly 70 points, they win. If a player would score points and go over 70, then they instead lose points equal to the sum of the numbers on the pins, regardless of how many pins they dropped. The game continues until one player reaches exactly 70 points and wins.

Editions

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Commerce

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Credits

Designers

1
Patrick Piriou

Publishers

1
Ferti

Linked items

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