ABG All Board Games
Findorff box art

Findorff

Players

1-5

Time

?-?

Age

14+

Weight

2.72

Rating

7.11

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Findorff has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Replay value

Findorff offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Findorff has a strong replayability score of 7.8 out of 10.

Luck profile

Findorff has a moderate level of luck involved in the game. While random elements do have an impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies more on player decisions and strategy rather than solely on luck. It falls in the same category as games like Terra Mystica and Scythe, with a final luck score above 7.

Overview

Findorff is one of the 23 districts of Bremen, the hometown of Friedemann Friese. Findorff has three “F”s and is named after Jürgen Christian Findorff (1720-1792), who was responsible for draining and surveying the bog in the north of Bremen, for extracting the peat, and for populating the bog with residents. In Findorff, the game, you build up the district of Findorff in the period from 1803 to 1916. Historically, six major railway stations stood in Findorff during this period to connect to Hannover, Hamburg, Oldenburg, and Bremerhaven. While they were all later replaced by a single big main train station, you raise another three new rail stations at one of the two main roadbeds. Besides using boats on the peat canal, this small railway helped to transport even more peat from the bog in the north of Bremen to Findorff. During the first half of the 19th Century, peat was the most important commodity for heating the houses and for supplying energy to the industry. In the late 19th century (and in the game), peat lost its importance once when replaced by the energy-rich coal. Findorff offers an economic engine builder with a resource market for peat known from Power Grid and an innovative resource management required when building rail tracks and houses in Findorff. Your focus is on raising the right combination of the 25 historical structures from the period of 1803-1916. Do you raise the Chair Pipes Factory or the Slaughterhouse to gain a lot of thalers, or smaller structures like Schools, the Beer Hall, or the Peat Skipper Shelter to win the game in small steps. You can even profit from the high mortality rate of this period by running a Cemetery. Only by adapting your strategy to your structures you honor Mr. Findorff, and win the game when the roadbed to Hamburg is finished. Findorff offers a challenging solo game as well.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Linked items

No linked items imported yet.