allboardgames.com
Final Fantasy Viii: Triple Triad box art
1999 Ranked #10,551

Final Fantasy Viii: Triple Triad

A grid-control card game has rivals place character and monster cards to claim the most cards in their color. Higher adjacent values flip opposing cards, and chain reactions can suddenly reverse control of the board.

Card Game Number Pattern Building Tile Placement

Players

2

Play time

Not listed

Age

10+

Complexity

1.86/5

Rating

7.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Final Fantasy VIII contained a sub game called "Triple Triad." This game was actually sold in card form. Boosters only.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Final Fantasy VIII contained a sub game called "Triple Triad." This game was actually sold in card form. Boosters only. 10 cards per booster. 5 game cards, 5 visual art cards. No modifications made. Now internet play has been fan-made. Only published in Japan to my knowledge. Basically, this is a modified version of Tic-Tac-Toe. Play is on a 3x3 grid. Each player has 5 cards he does not show the other player. Cards are two-sided, one pink, one blue. Cards are based on characters and monsters from the game. There are "levels" of cards, each level containing monsters, guardian forces (summon monsters), or player characters (highest level). Each player chooses a color. Randomly determine who goes first. Place a card on the grid. Each card has a "compass rose" of 4 different numbers, 1-9, and then A representing 10. Higher levels contain higher numbers. If I place a card with the number 4 at it's north, and you place a card with a number 5 at it's south directly above mine, you "flip" mine, and both are now your color. You are trying to get the most cards to your color. You can "chain" cards too. If you flip a card, it can flip other cards. Each card is only flipped once per turn. Some cards have an elemental symbol on them, giving a +1 number bonus against anything not of that element. The nice thing is you only need 5 cards. In FFVIII, you could actually take one of your opponent's cards they played with if you won. House rules for this type of play vary.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
5 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Artists

1
Tetsuya Nomura

Publishers

1
Bandai

Linked items

No published linked games yet.