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Fiji box art
2006 Ranked #7,683

Fiji

An auction-style game has traders offer colored beads to acquire valuable treasures through changing ritual conditions. Winning may require having the most or fewest beads, so players must predict rivals’ offers.

Family Games Humor Auction/Bidding Set Collection Admin: Better Description Needed!

Players

2-5

Play time

Not listed

Age

10+

Complexity

1.76/5

Rating

5.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

1777, European visitors arrive in Fiji looking to trade with the locals. The Pacific Islanders have highly valued shrunken head treasures which the players wish to acquire for museums back home.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1777, European visitors arrive in Fiji looking to trade with the locals. The Pacific Islanders have highly valued shrunken head treasures which the players wish to acquire for museums back home. Players offer colored glass beads in exchange, but must participate in the elaborate Fijian KAWA ritual to determine whose bead offers are most auspicious. In Fiji players make offerings of colored beads over a series of four rounds. To win a round players aim to have the most or fewest beads of each color. A set of condition and effect cards is laid out for each round which determines who will win extra beads, depending on their offers. Players select the number of beads to offer in a series of three exchanges, after each of which the condition and effect cards are evaluated, distributing additional beads depending on who offered the most or the fewest of each color. At the end of the round shrunken head tokens are awarded depending on whose set of remaining beads best matches the current arrangement of goal cards. After each round the goal cards, condition cards and effect cards are replaced. To win players must think ahead to understand whether an offer will likely give them more beads or less, depending on the cards in effect for the round. If players tie for a particular condition, the tied players are cancelled out, leaving the next player to follow the specified effect. This gives the game a rock-scissors-paper like feel where winning the round often depends on guessing how many beads the other players will offer. High quality components consist of pleasing plastic beads, iconic card art, and shrunken head tokens that are both charming and macabre. Players must use tactical logic and guesswork to get an edge in this puzzling auction style game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
30 min
Age
10+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Friedemann Friese

Artists

2
Fréderic Bertrand Lars-Arne "Maura" Kalusky

Publishers

1
2F-Spiele

Linked items

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