Table feel
Field Marshal has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Maneuver forces across tactical or historical battle maps.
Players
2
Play time
Not listed
Age
12+
Complexity
2.08/5
Rating
6.00
Group fit
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Field Marshal has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Field Marshal offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. It scales well with different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Field Marshal has a strong replayability score of 8.06.
Field Marshal has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Field Marshal strikes a good balance between luck and strategy.
Field Marshal is a wargame between two fictional countries using world war two era technology. The game adds a level of uncertainty with a deck of event cards which could cause events such as some of your troops being withdrawn to another front which is off map and which you have...
Field Marshal is a wargame between two fictional countries using world war two era technology. The game adds a level of uncertainty with a deck of event cards which could cause events such as some of your troops being withdrawn to another front which is off map and which you have no control over. Also included is a third minor country which could join the fighting on either side.
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