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Fictionary box art

Fictionary

Players

4-10

Time

?-?

Age

10+

Weight

1.33

Rating

6.96

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Fictionary has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Fictionary offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Fictionary has a strong replayability score of 7.7.

Luck profile

Fictionary has a moderate level of luck involved in the game. Random elements like drawing cards play a notable role in determining the game outcome. However, players have a substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Fictionary strikes a good balance between luck and strategy, making it an engaging and enjoyable board game for players.

Overview

Fictionary is a game played with a dictionary. Each player takes two sheets of paper. One will be used for definitions, and each player writes their name on top of it; the other will be used for guesses. One of the players takes the dictionary and looks for an obscure word that they think none of the players will know (i.e. eguzla, exarch or jabot). That player spells out the word and announces what what kind of word it is (verb, name, adjective, etc). Each player must now imagine and write down a plausible and convincing definition for this word. The player with the dictionary writes the true definition. When all players have written their definition down, the player with the dictionary takes all sheets, shuffles them and reads aloud all the definitions. If necessary, definitions may be repeated. Each player apart from the announcer must then write on their guess sheet who, in his opinion, has written each definition. When all players have written their definitions, the player with the dictionary unveils the truth and tells who wrote what. Each player scores: 2 points if they chose the dictionary definition 1 point for each other player they correctly identified 1 point for each player who was tricked into thinking their definition was the dictionary's one If no one guessed what the true definition was, the player with the dictionary scores as many points as there are players. When all players have scored their points, the player with the dictionary gives it to the player on his left. Play goes on until each player has had the dictionary once or twice. Fictionary is also described at Wikipedia. Balderdash is a popular commercial version of this game

Editions

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Credits

Designers

1
(Uncredited)

Publishers

3
(Public Domain) Habourdin International Larousse

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