Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-8
Time
?-?
Age
10+
Weight
1.67
Rating
6.74
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Fiction has a high replayability score due to its great variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. The game allows players to improve their strategy over time and has a good balance of player interaction. It is relatively easy to learn, making it accessible to a wide range of players.
Fiction has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Fiction is a Wordle-inspired game of deception. One player is the Lie-brarian and will choose a secret word from a classic work of literature. The other players will, as a team, use logic and literacy to deduce the secret word as quickly as possible. Players have ten guesses and two ten-minute time periods to deduce the secret word, but beware! The Lie-brarian's clues will always contain exactly one lie. The Guessers win if they figure out the word; the Lie-brarian wins if the time or number of guesses runs out.
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