Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A small card game featuring a supermarket theme and a Can't Stop-like element to gameplay. Each turn, players may either draw a card or score their hand and begin collecting groceries anew.
Core mechanisms
Key systems that shape the decisions players make.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Set Collection
Gather related items that become more valuable when scored together.
Race
Compete to reach a destination, threshold, or objective before opponents.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Read the full game description
A small card game featuring a supermarket theme and a Can't Stop-like element to gameplay. Each turn, players may either draw a card or score their hand and begin collecting groceries anew. Hands are scored by multiplying the values of one type of grocery (milk, canned corn, etc. - the player decides which type will score) by the total number of cards in a players hand. The risk: If a player draws one of the 6 Fiasko cards, all cards in his hand are forfeit (apparently the grocery display had grown too tall and toppled over, based on the graphics). The deck also contains two Catastrophe cards, which cause all but the player who draws them to discard their hands. Players may score each type of grocery only once per game. The game ends when one player has scored all five types of merchandise. Player with the most points wins.