Table feel
Farmers Finances has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Farmers Finances has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.
Farmers Finances has a high variability gameboard, offering fresh experiences each time. The availability of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different player counts. The game is moderately easy to learn with a moderate depth of gameplay. Overall, Farmers Finances has a good replayability score of 7.9.
Farmers Finances has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is balanced between luck and strategy, with neither factor dominating.
In Farmers Finances the players are two competing farmers. With changing supply and demand, buying and selling at the right moment, they try to earn the most profit. The first player to earn 70 coins wins the game. The market changes the values of buying and selling by dice rolling after every turn. With a good buying value you can get wheat or animals cheaper, or sell if the selling value is high. On your turn, you have one action in which to buy one good (wheat or animals), sell all goods of one kind, or transform wheat into bread to get a better price and to protect you against the "empty-market". Empty-market rule: If a player buys the last good from the market all players have to sell all their goods for the current selling value. Solo: In the solo game, you try to earn 70 coins in the least turns possible. This game was an entry in the 2016 9-card nanogame PNP design contest. Components: 9 Cards 4x Wheat/Bread 2x Animals 2x Money tracking cards 1x Market 1 Rules
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