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Fantasy Forest box art
1980 Ranked #15,132

Fantasy Forest

This fantasy racing card game has young elves move toward a wizards castle and arrive there first. Strong cards can create shortcuts, win duels, or reverse setbacks, keeping challengers in contention.

Children's Children's Game Fantasy Hand Management Creatures: Unicorns

Players

2-4

Play time

Not listed

Age

5+

Complexity

1.18/5

Rating

6.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A children's fantasy game from the makers of Dungeons & Dragons Adventure Game. Each player is a young elf traveling through Fantasy Forest.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A children's fantasy game from the makers of Dungeons & Dragons Adventure Game. Each player is a young elf traveling through Fantasy Forest. In the middle of the forest is the Magic Mountain where Morley the Wizard lives. The first player to reach Morley's castle wins. Players are dealt a hand of three cards. Cards show a monster type and a number. They are used to move your elf ahead on the path or to challenge another player to a duel. Playing the right color cards at certain points on the board allows a player to take shortcuts. Red spots on the board are ambush spaces. Players landing there must play a card face-up from their hand and then draw the top card off the deck. If the player's card is higher than the drawn card, they move forward the number of spaces equal to their card's number. If their card is lower than the drawn card, they move backwards the number of spaces equal to the drawn card's number. Duels are handled the same way, only they are between players and the winner gets to move to the space in front of the losing player (assuming it is forward movement along the path). In this way players are never really out of the running because they can challenge the leader anytime they draw a strong card.

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1

Category

2

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
5+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Michael Gray

Publishers

1
Tactical Studies Rules (TSR)

Linked items

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