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Fan & Mallet (?????) box art

Fan & Mallet (?????)

Players

2

Time

?-?

Age

10+

Weight

2.5

Rating

7.12

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

The game fan & mallet has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation as players mainly compete against each other. Overall, the game has a good level of player interaction.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, providing a good balance between accessibility and depth. Overall, fan & mallet has a strong replayability score of 7.85.

Luck profile

Fan & Mallet has a moderate level of luck influence. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Fan & Mallet (?????) is a two player game in which one player takes on the role of the god of riches and the other assumes the role of the god of poverty in a friendly competition for control over a small village. On their turn, each player places one of their god’s followers on one of the buildings in the village. Each god has the same two types of followers: Tsukumogami (Spirit Objects), household items possessing a soul that animates them and Zashiki-warashi (Kid Ghosts), playful child-like spirits. Each follower has a strength value and once a building has five followers placed on it, the total strengths of each god’s followers placed there are then compared. Spirit Objects have a number that represents their strength, while Kid Ghosts have strengths that can vary through powerful special abilities which are triggered by the arrangement of other spirits at the same building. If the strength of your faction is greater, you place one of your god’s possession markers on the building. Using clever placement of your followers to better capitalize on each Zashiki-warashi’s special ability is key to victory in Fan and Mallet. The first player to place all seven of their possession markers wins the game.

Editions

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Credits

Designers

1
Katsumasa Tomioka

Artists

1
Yusuke Mamada

Publishers

1
Table Cross

Linked items

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