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Fan & Mallet (?????) box art
2015 Ranked #13,328

Fan & Mallet (?????)

Two-player area-control game has rival gods place spirits in village buildings and claim them through strength. Child ghosts gain variable powers from surrounding arrangements, so follower placement determines who controls seven buildings.

Card Game Admin: Better Description Needed! Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

10+

Complexity

2.5/5

Rating

7.12

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Fan & Mallet (?????) is a two player game in which one player takes on the role of the god of riches and the other assumes the role of the god of poverty in a friendly competition for control over a small village.

Read the full game description

Fan & Mallet (?????) is a two player game in which one player takes on the role of the god of riches and the other assumes the role of the god of poverty in a friendly competition for control over a small village. On their turn, each player places one of their god’s followers on one of the buildings in the village. Each god has the same two types of followers: Tsukumogami (Spirit Objects), household items possessing a soul that animates them and Zashiki-warashi (Kid Ghosts), playful child-like spirits. Each follower has a strength value and once a building has five followers placed on it, the total strengths of each god’s followers placed there are then compared. Spirit Objects have a number that represents their strength, while Kid Ghosts have strengths that can vary through powerful special abilities which are triggered by the arrangement of other spirits at the same building. If the strength of your faction is greater, you place one of your god’s possession markers on the building. Using clever placement of your followers to better capitalize on each Zashiki-warashi’s special ability is key to victory in Fan and Mallet. The first player to place all seven of their possession markers wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Katsumasa Tomioka

Artists

1
Yusuke Mamada

Publishers

1
Table Cross

Linked items

No published linked games yet.