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Fake Art Inc. box art
2022 Ranked #20,289

Fake Art Inc.

This art-market game has expert brokers arrange fake masterpieces, alter appraisals, and profit from selling cards. Bidding sets turn order, while changing the mix and placement of genuine and fake cards can raise or wreck a sale price.

Negotiation Party Game Auction/Bidding Set Collection

Players

3-5

Play time

Not listed

Age

10+

Complexity

2/5

Rating

6.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

For some reason, several portraits from famous painters have poured out into the market. Most of them have to be fakes, but even the experts are having difficulty distinguishing them from the real thing.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

For some reason, several portraits from famous painters have poured out into the market. Most of them have to be fakes, but even the experts are having difficulty distinguishing them from the real thing. The price, of course, will vary greatly depending on whether it is assessed to be genuine or not. In Fake Art Inc., you are expert brokers who must collect fake masterpieces and distribute them in the market. After all, you need to make a profit. Increase the emotional value of all the art in your collection, and disrupt the market by dropping the appraisal value of other player's art. With the right timing, even an artwork of no value can be sold at a high price to another broker. See how easy it is to make money by selling art? In more detail, players first decide the turn order by bidding. On their turn, players can either trade their hand with others or place it on a space between players to set up an auction. Cards are placed face down, and equivalent cards are placed down together. You can make money by selling your hand cards, and the price is determined by the number and location of "genuine" and "fake" cards that have been placed down. Players can change the selling price by replacing existing cards. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
4–5
Play time
30 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Ikhwan Kwon

Artists

1
Yeon Kim

Publishers

1
Korea Boardgames

Linked items

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