Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
3-5
Time
?-?
Age
12+
Weight
1
Rating
6.45
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
In Extremis has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between accessibility and depth. Overall, In Extremis has a strong replayability score of 7.9.
In Extremis has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
This is a word game with a twist. Players are all given a letter that starts the word. Then are other letters shown in different colors. Green letters must be used in a word, while red letters cannot be included in the word. If ever a letter appears as both green and as red, then it's the first person to slap the table that wins that round.
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