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Expo 1906 box art
2015 Ranked #7,332

Expo 1906

A spatial technology game in which nations buy resources, complete invention projects, acquire technologies, and register patents for prestige. Tight laboratory space turns every achievement into a fitting puzzle and strategic priority.

Strategy Games Industry / Manufacturing Puzzle Action Queue Tile Placement

Players

1-4

Play time

60-90 min

Age

12+

Complexity

3.17/5

Rating

6.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Milan, early 20th century, the city is in turmoil as more than 200 new buildings are rushed to being completed in time for welcoming the best minds of the planet.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Milan, early 20th century, the city is in turmoil as more than 200 new buildings are rushed to being completed in time for welcoming the best minds of the planet. The 1906 Universal Exposition is approaching and, as one of the 40 exhibiting nations, you are confident that your engineers and scientists will impress the world. Who will exhibit the most impressive technological advancements? Which energy source will prevail: the majestic power of Steam or the more elegant and efficient Electricity? Can you prevail in prestige and glory against the other competing nations? In Expo 1906, players will win by totaling more prestige points at the end of the game than their opponents. Points are awarded for completing Projects which represent historical inventions of the period. To complete a Project, a player must purchase Resources and place them in a proper combinations together with a Project in his Laboratory. This is a challenging task as Projects come in many different shapes and must fit together with their resources in an already tight space. Soon the available room in the Laboratory will reduce and players will face the puzzle solving aspect of the game. Strategy plays an important role too: to speed up the completion of a Project players can acquire Technologies, which can either reduce the number of Resources required to complete a Project or enhance the type of actions at their disposal. This will require careful management of the available space in their Laboratory too. Also, by registering ideas at the Patents'Office players can become leader in the development of specific Resources and accumulate more prestige points when completing Projects. Setting priorities between all these actions will become critical as players rush to prepare in time for the upcoming World Exposition.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
60–90 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

2
Remo Conzadori Nestore Mangone

Artists

1
Giorgio De Michele

Publishers

1
Gotha Games

Linked items

No published linked games yet.