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Expedition: Congo River 1884 box art
2012 Ranked #22,877

Expedition: Congo River 1884

Players lead rival expeditions along a river in a historical strategy game, trying to control colonial stations for the most victory points. Each stop becomes a contest for influence, so gaining command upstream drives the final score.

Adventure Bluffing Auction/Bidding Open Drafting

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.1/5

Rating

5.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In 1884, the major European imperialist powers – Great Britain, France, Germany and Belgium – were busy struggling to get a piece of the cake that was colonial Africa.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In 1884, the major European imperialist powers – Great Britain, France, Germany and Belgium – were busy struggling to get a piece of the cake that was colonial Africa. At first they sent missions dedicated to exploration, but this quickly changed to vying for favorable concessions, treaties, and even settlements. This race for supremacy and the desire to be the first to establish a foothold in Africa provoked an endless series of confrontations and conflicts. In Expedition: Congo River 1884 – the first title in Rivero's "Expedition"-series, which will take place all around the world – a paddle-wheeler steamboat is about to leave Leopoldville (now Kinshasa) and sail up the Congo River bound for the remote village of Kindu in the heart of deepest Africa. While the travelers aboard the steamer are of many different nationalities and professions, they all share the same spirit of adventure. Each player controls a group of these travelers and must compete with their opponents to take command of the colonial stations found at each stop along the steamer's trip upstream. Players gain victory points for each station under their command. The player with most points at the end of the game wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
60 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Jose Antonio Rivero

Artists

1
Alexandre Roche

Publishers

1
White Goblin Games

Linked items

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