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Exit box art
1983 Ranked #20,890

Exit

This maze dexterity strategy game has players tilt board to move pieces and be first to turn all six pattern-side-up or eject a black piece. A die limits the number of tilts, but choosing the board side determines every route.

Abstract Abstract Strategy Action / Dexterity Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

8+

Complexity

1.5/5

Rating

5.72

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.1/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"In this fast-playing strategy game, shuttle your pieces around the maze-like gameboard and slide them out of the Exit Chutes by a mere tilting of the gameboard.

Read the full game description

"In this fast-playing strategy game, shuttle your pieces around the maze-like gameboard and slide them out of the Exit Chutes by a mere tilting of the gameboard. A toss of the die determines just how many tilts you make, but you, alone, must decide which gameboard side to tilt...and that takes a lot of plotting and planning." The object is the be the first player to get all 6 of your playing pieces pattern-side-up on the gameboard or exit the single, black playing piece.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Mark Setteducati

Publishers

1
Milton Bradley

Linked items

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