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For-ex box art
2017 Ranked #7,355

For-ex

A currency-trading strategy game has financiers manipulate exchange values and make contracts for future profit. Commitments resolve at old rates while loans can rescue or ruin players as currencies shift.

Strategy Games Economic Commodity Speculation Stock Holding

Players

2-6

Play time

Not listed

Age

?+

Complexity

3.83/5

Rating

6.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

FOR-EX is the game of currency trading. An opaque, nerdy, butterfly-effect game, players take on the roles of international financiers who trade and manipulate currency values.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

FOR-EX is the game of currency trading. An opaque, nerdy, butterfly-effect game, players take on the roles of international financiers who trade and manipulate currency values. Each of the game's several currencies only has value relative to one another, and these fluctuate according to player investments and divestments. Players primarily make money by making long-term contracts to trade an amount of currency X for its equivalent in currency Y. Those contracts will be resolved several turns hence, during which time the exchange rate may have changed. But the contract is resolved according to the original, agreed-upon rate, enabling players to make profit. Players can (and should) make contracts promising money they don't yet have, and may use the resultant loans to give them a temporary leg-up (provided that they think they can make up the difference before the loan comes due). Once the game begins, there is zero randomness; every subtle, lovely tweak to the game state is the net result of the decisions each player makes. The game concludes when a player goes bankrupt, or when the last dividend has been paid. At that point, all monies are converted to the single strongest currency, and the player with the most money of that type wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–6
Best with
3–4
Play time
90 min
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Amabel Holland

Artists

1
Cole Wehrle

Publishers

1
Hollandspiele

Linked items

No published linked games yet.