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Everest 1924 box art

Everest 1924

Players

1-2

Time

5-20

Age

8+

Weight

1.2

Rating

6.26

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Replay value

The game Everest 1924 has a high replayability score of 7.9, indicating a great degree of variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. Players have ample room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

Everest 1924 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This is a solo game of determination against increasingly demanding odds. You will attempt to ascend Mount Everest by rolling and manipulating dice to try and beat increasingly challenging scores. Playing the game is easy - succeeding is not. All you need to play is a copy of the game sheet, pen/pencil and six D6. Game time will be around 15 minutes. In June 1924, George Mallory and Andrew Irvine began their ascent to the peak of Mount Everest, hoping to be first to ever do so. It was to be a journey from which neither man would return alive, and whether or not they were successful remains a mystery to this day. When asked why he was planning to undertake such a dangerous and gruelling endeavour Mallory had replied simply “because it’s there”.

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Credits

Designers

1
David Storey

Publishers

1
(Web published)

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