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Escape From New York box art

Escape From New York

Players

2-4

Time

20-60

Age

10+

Weight

1.46

Rating

5.63

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency but low emphasis on cooperation.

Replay value

Escape from New York has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Escape from New York is 5.67, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

"Snake, I thought you were dead!" This modest board game, based on the John Carpenter movie, casts each player as Snake Plissken, an ex-con sent on a rescue mission into a giant prison once known as New York City. Players begin with weapons and equipment cards used to help fight enemies and find clues. Cards can be lost in fights or gained at landmark spaces. Turn in matching clue cards at the corresponding location to rescue the president or his important tape. To escape, you still need to find a glider or a map to the mine fields. Fans of the movie will enjoy the chance to encounter Slag, Brain, Cabbie, Maggie, the Duke, and Romero with the opporutnity to gain them as allies during the game. Players win by obtaining the Tape first and foremost, failing that - the President himself. The game is very faithful to the movie and players will find that they can mirror many scenes of the movie in the game.

Media

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
David "Zeb" Cook Harold Johnson

Artists

5
Jeff Dee Dave LaForce Erol Otus Jim Roslof Bill Willingham

Publishers

1
Tactical Studies Rules (TSR)

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