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Era Of Inventions box art
2010 Ranked #7,916

Era Of Inventions

An economic strategy game has inventors build factories, develop creations, produce goods, and gain industrial influence. Limited action tokens force a choice between racing new inventions and securing patents before competitors.

Strategy Games Industry / Manufacturing Worker Placement Series: Master Print (Quined)

Players

3-5

Play time

Not listed

Age

12+

Complexity

2.93/5

Rating

6.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From rules: Explore the lives and minds of Alexander Graham Bell, Karl Benz, the Wright brothers and other pioneers of invention and experience the thrill of the industrial revolution.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From rules: Explore the lives and minds of Alexander Graham Bell, Karl Benz, the Wright brothers and other pioneers of invention and experience the thrill of the industrial revolution. Be there when the cash register, the sewing machine, the typewriter, the telephone, the gramophone, the photograph camera, the car, the steam engine and the plane are all invented again in Era of Inventions. This time you will be the inventor, who creates, patents and introduces these inventions to the markets and the world! In the late 19th and early 20th century, these inventions were all made in a certain order. In Era of Inventions, however, you’re the one who determines the order of the inventions. Race your competitors to invent as much as possible, or to speed through the production process. But don’t forget to register your patents. Otherwise you may lose influence in the industry. GAME OVERVIEW Era of inventions is played over 8, 9 or 10 rounds –depending on the number of players–. In each round players attempt, by using action tokens, to use the following actions at the wisest, such as: building factories, buying or producing goods, and making and producing new inventions. The number of action tokens is limited however(the time is short), and thus you must choose the best of many actions, given your situation. The player who uses his actions, money, goods and development points at the best will earn the most influence in the Era of Inventions and win the game!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–4
Play time
90 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Anthony Daamen

Artists

1
Hans Janssen

Publishers

2
HUCH! Quined Games

Linked items

No published linked games yet.