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Equate box art

Equate

Players

2-4

Time

?-?

Age

8+

Weight

1.92

Rating

5.54

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' strategies and turns frequently, but there is limited emphasis on cooperation.

Replay value

Equate has a high level of variability in its gameboard, with multiple paths to victory and variable setups. The expansions available for the game add new content and gameplay elements, enhancing the replay value. The strategic depth of the game allows players to continually improve their strategies over time. The player interaction score is average. The game scales well with different numbers of players, ensuring a consistent experience. While Equate is not the easiest game to learn, it offers a good balance between easiness and depth. Overall, Equate has a strong replayability score of 7.8.

Luck profile

Equate has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have substantial ability to mitigate randomness through strategic decisions and planning, the game still has a balanced mix of luck and strategy. Overall, luck plays a significant role in Equate, but player strategy and decisions also have a considerable influence on the game outcome.

Overview

"Scrabble with math" is how this game is generally described, and the description is apt. The board is much like a Scrabble board, including spaces equivalent to "double-word score" and "triple-letter score". The difference is that, instead of placing words formed of letters, players of Equate place equations formed of numbers and symbols on the board. The beginners game (consisting mostly of addition and subtraction of integers) is pretty simple, but the standard game, bringing in multiplication, division, and fractions, can be something of a brain-burner.

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Credits

Designers

1
Mary Kay Beavers

Publishers

1
Conceptual Math Media

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