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Eons box art
2013 Ranked #7,420

Eons

A cosmic strategy game has universal architects build stars and planets from gathered elements to earn influence. Destroying bodies releases resources but accelerates entropy, bringing the universe closer to its end.

Strategy Games Space Exploration Territory Building Commodity Speculation Deck, Bag, and Pool Building

Players

2-5

Play time

Not listed

Age

14+

Complexity

2.7/5

Rating

6.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

“Nothing cannot exist forever.” - Stephen Hawking After the Big Bang, things moved quickly. So do you.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

“Nothing cannot exist forever.” - Stephen Hawking After the Big Bang, things moved quickly. So do you. Players in the game of Eons take on the roles of universal architects competing to shape the universe on a cosmic scale by gathering elemental building blocks to create stars, planets, and other cosmic phenomenon. In a strategy game like no other, the architects engage the laws of the cosmos, using stars to forge more complex elements and form other heavenly bodies. In EONS, players must spend their own essence to marshal these elements, carefully gauging their resources and the benefits received from their planets and stars, as they guide the formation of their cosmos eon after eon; working to achieve the most victory points through a variety of strategies and hidden agendas to achieve their version of the universe. Because eventually, the universe will end, and only one player will be victorious... Players build stars using elements commonly found in the universe, Hydrogen, Carbon, Oxygen and Iron. Once they build stars, the stars perform fusion, and can produce resources for the player to use to build additional stars, planets or other cosmic events. Each cosmic body the player builds is worth Essence, representing the power and influence the Architect has in the universe, and that Essence can be used to purchase more elements from the elemental stockpile to build more items. Players can also destroy stars and collect resources from the dead stars, and this is where the game turns to strategy and planning. Every cosmic body that is destroyed will decrease the entropy countdown, and when it reaches 0, the game is over. Remaining cosmic bodies that grant victory points are totaled, and the player with the most victory points, wins! Although the goal is to have the most victory points at the end of the game, you will find that the game is also a resource management game, as if you deny resources that stars need to undergo fusion, they will die and accelerate endgame. Be prepared, build judiciously and destroy when you must to defend your universe!

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
1–5
Play time
90 min
Age
14+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

3
David Villegas Christopher Witt Krista Witt

Artists

1
Christopher West

Publishers

1
Gamer Nation Studios

Linked items

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