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Eons box art
Rich game profile

Eons

“Nothing cannot exist forever.” - Stephen Hawking After the Big Bang, things moved quickly. So do you. Players in the game of Eons take on the roles of universal architects competing to shape the universe on a cosmic scale by gathering elemental building blocks to create stars, p...

Players

2-5

Time

?-?

Age

14+

Weight

2.7

Rating

6.71

Should this hit the table?

Quick read before the metadata.

Eons has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Eons has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Replay value

Eons has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Eons has a strong replayability score of 8.14.

Luck profile

Eons has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

“Nothing cannot exist forever.” - Stephen Hawking After the Big Bang, things moved quickly. So do you. Players in the game of Eons take on the roles of universal architects competing to shape the universe on a cosmic scale by gathering elemental building blocks to create stars, planets, and other cosmic phenomenon. In a strategy game like no other, the architects engage the laws of the cosmos, using stars to forge more complex elements and form other heavenly bodies. In EONS, players must spend their own essence to marshal these elements, carefully gauging their resources and the benefits received from their planets and stars, as they guide the formation of their cosmos eon after eon; working to achieve the most victory points through a variety of strategies and hidden agendas to achieve their version of the universe. Because eventually, the universe will end, and only one player will be victorious... Players build stars using elements commonly found in the universe, Hydrogen, Carbon, Oxygen and Iron. Once they build stars, the stars perform fusion, and can produce resources for the player to use to build additional stars, planets or other cosmic events. Each cosmic body the player builds is worth Essence, representing the power and influence the Architect has in the universe, and that Essence can be used to purchase more elements from the elemental stockpile to build more items. Players can also destroy stars and collect resources from the dead stars, and this is where the game turns to strategy and planning. Every cosmic body that is destroyed will decrease the entropy countdown, and when it reaches 0, the game is over. Remaining cosmic bodies that grant victory points are totaled, and the player with the most victory points, wins! Although the goal is to have the most victory points at the end of the game, you will find that the game is also a resource management game, as if you deny resources that stars need to undergo fusion, they will die and accelerate endgame. Be prepared, build judiciously and destroy when you must to defend your universe!

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Editions

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Credits

People and publishers

Designers

3
David Villegas Christopher Witt Krista Witt

Artists

1
Christopher West

Publishers

1
Gamer Nation Studios

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