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Encounters box art
1982 Ranked #20,156

Encounters

This take-that fantasy card game has adventurers equip heroes, send monsters at rivals, collect treasure, and amass target wealth. When only one player retains heroes, that survivor gains a gold bonus before the next round begins.

Adventure Card Game Open Drafting Hand Management

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.67/5

Rating

5.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Encounters is a light, "take that" sort of card game with a D&D / fantasy theme. The game features a deck of cards consisting of heroes, monsters, weapons and treasure.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Encounters is a light, "take that" sort of card game with a D&D / fantasy theme. The game features a deck of cards consisting of heroes, monsters, weapons and treasure. Each player starts the game with a party of adventurers (hero cards) on their side (think clerics, fighters, elves, etc.). During your turn you draw two cards and play two cards, allowing you to perform actions like sending monsters to fight other players, equipping your heroes with weapons, or placing acquired treasure in your personal vault. A simple combat system is used to resolve monster attacks (which can kill your heroes), and then play passes to the next player. Adding some complexity and theme are a number of special ability rules that apply to the different heroes and monsters, such as spells, turning undead, armor abilities, fiery breath, etc. When only one player has heroes left standing, that player gets a gold bonus and the round ends. The cards are collected and a new round begins! Rinse and repeat until the winning player reaches a certain level of accumulated wealth. Re-issued as a CCG with more cards in 1995 under the name Fantasy Adventures.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
Mayfair Games

Linked items

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