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En Garde! box art
1975 Ranked #3,144

En Garde!

Historical roleplaying game where players pursue duels, intrigue, and social advancement in a swashbuckling early modern world. Fencing matters, but reputation and background create larger opportunities, so every move must build a life of daring and influence.

Family Games Adventure Book Paper-and-Pencil Role Playing

Players

2-20

Play time

Not listed

Age

?+

Complexity

2.23/5

Rating

6.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

"En Garde is a semi-historical game/simulation representing many of the situations of an Errol Flynn movie set in the Seventeenth or Eighteenth Centuries. The game was originally devised as a fencing system, with background added to provide scenarios for the duels.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"En Garde is a semi-historical game/simulation representing many of the situations of an Errol Flynn movie set in the Seventeenth or Eighteenth Centuries. The game was originally devised as a fencing system, with background added to provide scenarios for the duels. After a time, it became apparent that the background was more fun than the duels, and En Garde, in its present form, was born." "In En Garde, a player finds himself born into and educated in a world where social climbing is a way of life, and status is a goal to be pursued even over money. It is a world inhabited by Cyrano, Roxanne, Scaranouche, Errol Flynn, Porthos, Athos, Aramis, Rhonda Fleming, Francois Villon, Constance, and, of course, D'Artagnan. There are people to be used, friends in high places to be cultivated, enemies to be humiliated, the Cardinal's Guard to be trounced, lackies to be abused, the hand of a fair damsel to be won, and the ear of the King to be gained. Come with us now, to those vibrant, bawdy days of Yore." A pencil and paper game in the style of an RPG, and with much of the detail expected in an RPG of the time, but with the "adventure" structure built into charts and tables so that no referee was required. Playable by any number of players. GDW published a second edition in 1977, which incorporated the errata sheet into the rules along with some non-substantive changes. In 1988, SFC Press (UK) printed a third edition which was reformatted and illustrated, but is essentially the same as the second edition. Home Page: http://www.engarde.co.uk/index.html

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (3)

Play and group

Players
2–20
Play time
90 min
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

2
Frank Chadwick Darryl Hany

Artists

2
Lee Brimmicombe-Wood Tim Wiseman

Publishers

3
Game Designers' Workshop (GDW Games) Margam Evans Limited SFC Press