Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
2-4
Time
?-?
Age
8+
Weight
1.75
Rating
6.68
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.
The final luck score for Elixir Mixer is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.
It's time for the annual Festival of Wizardry and Witchcraft! Battle against the best wizards and witches in the world to prove you can mix the best potions and become this year's winner! At the start of Elixir Mixer, each player has a hand of five ingredient cards. The elixir cards and ten bonus cards are placed on the table, with six random ingredient cards next to them as a market. On a turn, take one of three possible actions: Draw a card from the deck. Take a card from the market, then refill the market. Place one card from your hand into the market, then take any number of cards so long as their sum equals the card placed, then refill the market. If you have several cards of the same color in your hand and their total value corresponds to the value of the top elixir card of that color, you can discard these cards to collect that elixir. You can create several elixirs in the same turn. End your turn by seeing whether you can claim one of the bonus cards by meeting the depicted requirements, such as an elixir or each color or three purple elixirs. Each collected elixir and bonus card is worth 1 point, and whoever collects 8 points first wins.
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