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Elixir Mixer box art

Elixir Mixer

Players

2-4

Time

?-?

Age

8+

Weight

1.75

Rating

6.68

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The final luck score for Elixir Mixer is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

It's time for the annual Festival of Wizardry and Witchcraft! Battle against the best wizards and witches in the world to prove you can mix the best potions and become this year's winner! At the start of Elixir Mixer, each player has a hand of five ingredient cards. The elixir cards and ten bonus cards are placed on the table, with six random ingredient cards next to them as a market. On a turn, take one of three possible actions: Draw a card from the deck. Take a card from the market, then refill the market. Place one card from your hand into the market, then take any number of cards so long as their sum equals the card placed, then refill the market. If you have several cards of the same color in your hand and their total value corresponds to the value of the top elixir card of that color, you can discard these cards to collect that elixir. You can create several elixirs in the same turn. End your turn by seeing whether you can claim one of the bonus cards by meeting the depicted requirements, such as an elixir or each color or three purple elixirs. Each collected elixir and bonus card is worth 1 point, and whoever collects 8 points first wins.

Editions

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Credits

Designers

1
Wouter van Strien

Artists

1
Mihajlo Dimitrievski

Publishers

1
Jumbo

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