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Elixir box art

Elixir

Players

2-4

Time

?-?

Age

6+

Weight

1.41

Rating

5.98

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a mix of direct confrontation and strategic depth.

Replay value

Elixir has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. Elixir scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, providing a balance between accessibility and depth. Overall, Elixir has a strong replayability score of 7.95 out of 10.

Luck profile

Elixir has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Elixir strikes a good balance between luck and strategy.

Overview

You play a wizard racing to create the Elixir of Life. This magical brew can make anyone who drinks it live forever. Three potions form the Elixir. They're called "Parts One, Two, and Three". The object of the game is to collect all three parts of the Elixir of Life. Trouble is, no one knows the Elixir's secret formula when the game begins. To discover it, you must experiment by brewing different ingredients together. The gameboard includes three shops full of ingredients: Special Supplies, the Herbalist, and the Jeweller's. During play, you move around the board, buy ingredients from the shops, and take them back to your lab to brew a potion. A potion has at least three ingredients: 1 special supply, 1 herb, and 1 or more gems. The result is either part of the Elixir or another potion that can help wizards during play. For example, Speedy Soda lets you move around the board faster. Beware of the street. Every time you stop there, you meet a mysterious stranger. Some are friendly. But others will try to attack you! The first player who has all 3 parts of the Elixir of Life at the end of his turn wins the game.

Editions

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Credits

Designers

1
Nik Sewell

Publishers

3
Silver Bear Marketing Ltd. Tactical Studies Rules (TSR) Three Wishes

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