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Elixir box art
1987 Ranked #11,997

Elixir

Fantasy racing game has wizards buy ingredients, brew experiments, and discover three parts of an immortality potion. Strange encounters and useful side potions complicate the race to finish the secret formula.

Family Games Fantasy Pick-up and Deliver Set Collection

Players

2-4

Play time

Not listed

Age

6+

Complexity

1.41/5

Rating

5.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You play a wizard racing to create the Elixir of Life. This magical brew can make anyone who drinks it live forever.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You play a wizard racing to create the Elixir of Life. This magical brew can make anyone who drinks it live forever. Three potions form the Elixir. They're called "Parts One, Two, and Three". The object of the game is to collect all three parts of the Elixir of Life. Trouble is, no one knows the Elixir's secret formula when the game begins. To discover it, you must experiment by brewing different ingredients together. The gameboard includes three shops full of ingredients: Special Supplies, the Herbalist, and the Jeweller's. During play, you move around the board, buy ingredients from the shops, and take them back to your lab to brew a potion. A potion has at least three ingredients: 1 special supply, 1 herb, and 1 or more gems. The result is either part of the Elixir or another potion that can help wizards during play. For example, Speedy Soda lets you move around the board faster. Beware of the street. Every time you stop there, you meet a mysterious stranger. Some are friendly. But others will try to attack you! The first player who has all 3 parts of the Elixir of Life at the end of his turn wins the game.

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Type

1

Category

1

Mechanism

2

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
6+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Nik Sewell

Publishers

3
Silver Bear Marketing Ltd. Tactical Studies Rules (TSR) Three Wishes

Linked items

No published linked games yet.