allboardgames.com
Elfengold box art
1991 Ranked #17,157

Elfengold

A bluffing and push-your-luck mining game where elves buy tools, dig for gold, and race to reach the winning total. Rivals hide broken tools and decoys in the mine, making every digging choice a test of nerve.

Bluffing Fantasy

Players

2-6

Play time

Not listed

Age

10+

Complexity

2.2/5

Rating

5.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Note: that this game is NOT to be confused with the Elfengold expansion set of the same name (also designed by Alan Moon). Once upon a time in the Land of the White Winds...

Read the full game description

Note: that this game is NOT to be confused with the Elfengold expansion set of the same name (also designed by Alan Moon). Once upon a time in the Land of the White Winds... ...there was an old and good-natured troll who owned a prosperous mine. The mine was so prosperous, in fact, that the troll had accumulated enough wealth to retire after years of hard work. Once a year, the elves who live in the forests near the mine celebrate their Great Wood Fair. One of the highlights of each Fair is the mining competition. The troll, who enjoys the Fair just as much as the elves, gladly opens up the mine to let the elves dig for gold. Only the fastest and luckiest elf is allowed to keep his gold though, so while the competition is friendly, it is also very challenging. No one seems to care that the elves try to hinder each other by hiding stones where they think their fellow competitors will dig. In the end, it is the most clever elf who will win and stake a claim to his gold. This is an simple bluffing game from the White Wind stable. Players spend money to buy shovels & pickaxes to dig for gold. They then enter the mine, and start to dig. But wait!! players also get to place broken shovel and decoy counters on the board as well. A broken shovel means no gold, and you lose the implement you were digging with. All decoys (or no counters) means you get the gold value on the board space you're digging from. The question is - to dig or not to dig?? The winner is the first to 50 gold, or the highest gold when someone with 50 gold gets out of the mine.

Browse all classifications

Category

2

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
60 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Alan R. Moon

Artists

1
Doris Matthäus

Publishers

1
White Wind

Linked items

No published linked games yet.