Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
An electronically enhanced version of Stratego from back before personal computers were commonplace. Game play is the same as the classic board game except for a few interesting twists: · When you attack an opponent’s piece, the computer tells you whether you have won, lost, or t...
Players
2
Time
?-?
Age
8+
Weight
1.75
Rating
6.33
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.
The final luck score for Electronic Stratego is 7.67. This indicates that the game has minimal randomness impact, with random elements having a minimal influence on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
An electronically enhanced version of Stratego from back before personal computers were commonplace. Game play is the same as the classic board game except for a few interesting twists: · When you attack an opponent’s piece, the computer tells you whether you have won, lost, or tied. So you do not know the exact strength of the opposing piece, only its strength relative to your own piece (and so too your opponent does not know the exact strength of the piece you used to attack with). This feature makes the game quite a bit more interesting than standard Stratego. · Instead of moving one of your pieces on your turn, you can “probe” an opposing piece to find its strength. You will not be given its exact strength, but instead what “class” it is in (8-9, 5-7, or all else) · Bombs are no longer playing pieces but are hidden features on your side of the board that are programmed into the game. You secretly select six spaces in which to place the bombs. Your own pieces can move through these spaces unharmed, but any enemy pieces (except a Miner) landing on these spaces will be destroyed! · Scouts can move and strike diagonally, and can strike from a distance. The player who finds and captures his opponent's flag first wins the game.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.