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Electronic Stratego box art
1982 Ranked #13,308

Electronic Stratego

Hidden-information strategy game has commanders capture an opponents flag while probing and attacking unknown pieces. Electronic combat reveals only relative strength, and secretly programmed bombs add another layer of deception.

Abstract Abstract Strategy Bluffing Area Movement Secret Unit Deployment

Players

2

Play time

Not listed

Age

8+

Complexity

1.75/5

Rating

6.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

An electronically enhanced version of Stratego from back before personal computers were commonplace.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

An electronically enhanced version of Stratego from back before personal computers were commonplace. Game play is the same as the classic board game except for a few interesting twists: · When you attack an opponent’s piece, the computer tells you whether you have won, lost, or tied. So you do not know the exact strength of the opposing piece, only its strength relative to your own piece (and so too your opponent does not know the exact strength of the piece you used to attack with). This feature makes the game quite a bit more interesting than standard Stratego. · Instead of moving one of your pieces on your turn, you can “probe” an opposing piece to find its strength. You will not be given its exact strength, but instead what “class” it is in (8-9, 5-7, or all else) · Bombs are no longer playing pieces but are hidden features on your side of the board that are programmed into the game. You secretly select six spaces in which to place the bombs. Your own pieces can move through these spaces unharmed, but any enemy pieces (except a Miner) landing on these spaces will be destroyed! · Scouts can move and strike diagonally, and can strike from a distance. The player who finds and captures his opponent's flag first wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
60 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

2
Jumbo Milton Bradley

Linked items

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