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The Egyptian Campaign box art
2008 Ranked #18,558

The Egyptian Campaign

Maneuver forces across tactical or historical battle maps.

Wargames Napoleonic Wargame Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

14+

Complexity

2.5/5

Rating

6.24

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

One of two games published as part of Strategy & Tactics magazine #249 – Forgotten Napoleonic Campaigns: The Egyptian Campaign & The Russo-Swedish War Forgotten Napoleonic Campaigns (FNC) uses a single operational-level system to examine two of the more obscure, though nonetheless interesting, campaigns fought during the Napoleonic Wars. The Egyptian Campaign (EC), deals with Napoleon's invasion of the Middle East.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

One of two games published as part of Strategy & Tactics magazine #249 – Forgotten Napoleonic Campaigns: The Egyptian Campaign & The Russo-Swedish War Forgotten Napoleonic Campaigns (FNC) uses a single operational-level system to examine two of the more obscure, though nonetheless interesting, campaigns fought during the Napoleonic Wars. The Egyptian Campaign (EC), deals with Napoleon's invasion of the Middle East. The game is a two-player contests of low-to-intermediate complexity, meaning experienced players can master the rules and finish a match in one session of three to five hours. Each hex on both maps represents 12.4 miles (20 kilometers) from side to opposite side. Each game turn generally represents one calendar month. Summer turns each represent two months. The individual units of maneuver represent brigades, regiments and battalions, formations varying in size from a few hundred to a few thousand men. Naval power is represented abstractly with markers used to denote the firepower of whole fleets or flotillas.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
300 min
Age
14+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

1
Louis-François Lejeune

Publishers

1
Decision Games (I)

Linked items

No published linked games yet.