allboardgames.com
Eat Me If You Can! box art
2012 Ranked #8,252

Eat Me If You Can!

An asymmetric bluffing game has a wolf try to eat prey while other players set traps or rest for points. Each victim becomes the next wolf, shifting who controls the danger.

Party Games Bluffing Deduction Push Your Luck Animals: Pigs

Players

3-6

Play time

Not listed

Age

6+

Complexity

1.03/5

Rating

5.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Little Red Riding Hood and the family of pigs are living peacefully in the village – but one day, a hungry wolf appears who would dearly love to eat someone. Red and the pigs are in danger of being eaten!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Little Red Riding Hood and the family of pigs are living peacefully in the village – but one day, a hungry wolf appears who would dearly love to eat someone. Red and the pigs are in danger of being eaten! Rather than surrender to the plate, though, they decide to trap the wolf and shoo him from the village. Can they drive the wolf away – or will they all be eaten? In Eat Me, If You Can, the wolf player tries to eat one of the other players to score points while the players, being prey, score by trapping the wolf. In each round, one player is the wolf and the other players are given Little Red Riding Hood (worth 3 points), Mother Pig (2 points), or a little piggy (1 point). Each non-wolf player then secretly chooses one of two cards in hand: Will the player sleep and rest, hoping not to be disturbed by the wolf? Or will the player set up a trap, thinking that the wolf will be coming for her? Once the players lay down their cards, the wolf chooses one of the players. If this player went to sleep, the wolf takes points from this player equal to the value of her character; if she set up a trap, on the other hand, she takes points from the wolf. Everyone else who rested this round scores points from the bank for their character — but only if they got their beauty sleep! Whoever lost points that round becomes the wolf for the next round and hands out the character cards to players as she wishes. As soon as a player has ten or more points, the game ends and the player with the most points wins.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
10 min
Age
6+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Jun'ichi Sato

Artists

2
152° Mathieu Leyssenne

Publishers

3
Junias Kunpu Purple Brain Creations

Linked items

No published linked games yet.