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Easy School box art
2007 Ranked #22,812

Easy School

Players manage college students in a competitive strategy game, trying to pass exams and finish with the highest score. Stress undermines success, so seeking help, bending rules, and disrupting rivals all compete with finding time to study.

Card Game Open Drafting Set Collection Theme: School / College / University

Players

3-5

Play time

15-30 min

Age

8+

Complexity

1.07/5

Rating

5.61

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 1.3/5

Low interaction

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Extracted from Boardgame News Game Preview by Andrea “Liga” Ligabue & W. Eric Martin: In Easy School, each player takes on the role of a college student who has to pass as many exams as possible.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Extracted from Boardgame News Game Preview by Andrea “Liga” Ligabue & W. Eric Martin: In Easy School, each player takes on the role of a college student who has to pass as many exams as possible. To succeed in this quest, players may ask for help from nerds, hack computers to change their marks, give gifts to teachers, and (to throw out an oddball suggestion) study. As those who recall their university days will recall, stress is always right around the corner, and stressed students can’t hope to succeed. Students can just try to avoid stress or they can look for relaxation by interrupting their opponents’ own attempts to study. At the end of the game—which comes when a player draws the second special card announcing the end of semester—players calculate their scores, and the player with the highest final score wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
4–5
Play time
15–30 min
Age
8+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Michele Mura

Publishers

2
ABACUSSPIELE Red Glove

Linked items

No published linked games yet.