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Eastern Front 2 box art
Rich game profile

Eastern Front 2

Game is a very simple grand strategic simulation of the war between Nazi Germany and the USSR from 1941 to 1945. It was designed for use in the "War studies" course run by the designer at King's College , London. Game consists of; 11 page rulebook including examples and historica...

Players

2

Time

?-?

Age

12+

Weight

2

Rating

6.32

Should this hit the table?

Quick read before the metadata.

Eastern Front 2 has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Eastern Front 2 has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Eastern Front 2 has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with the availability of expansions adding new content and gameplay elements. The game also allows players to improve their strategy over time, and the player interaction score ensures engaging gameplay. Additionally, the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for Eastern Front 2 is 5.33, indicating a moderate influence of luck. The game outcome is determined by a balanced mix of random elements and player strategy. While random elements like dice rolls or card draws have a notable impact on the game, players also have substantial ability to mitigate luck through strategic decisions and planning.

Overview

What ABG knows about this game

Game is a very simple grand strategic simulation of the war between Nazi Germany and the USSR from 1941 to 1945. It was designed for use in the "War studies" course run by the designer at King's College , London. Game consists of; 11 page rulebook including examples and historical commentary. Sections covered are; Map, Units, Sequence of play, Movement, Combat, Combat resolution, Advance after combat, Production, Victory and Initial set-up. 40 counters. Hex grid map (7 hexes x 5 hexes) from Berlin to the Caucasus. Each combat unit represents roughly 300,000 German/Axis troops, or a Soviet ‘front’ with half a million or more soldiers. Turns are 3 months, starting with summer 1941. Sequence of play Axis movement phase two friendly combat units may be moved; Axis combat phase fresh friendly combat units may attack as desired; Axis production phase spent units may be reinforced. Soviet movement phase two friendly combat units may be moved; Soviet combat phase fresh friendly combat units may attack as desired; Soviet production phase spent units may be reinforced / units created.

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Credits

People and publishers

Designers

1
Philip Sabin

Publishers

2
(Web published) King's College

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