Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Game is a very simple grand strategic simulation of the war between Nazi Germany and the USSR from 1941 to 1945. It was designed for use in the "War studies" course run by the designer at King's College , London.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Game is a very simple grand strategic simulation of the war between Nazi Germany and the USSR from 1941 to 1945. It was designed for use in the "War studies" course run by the designer at King's College , London. Game consists of; 11 page rulebook including examples and historical commentary. Sections covered are; Map, Units, Sequence of play, Movement, Combat, Combat resolution, Advance after combat, Production, Victory and Initial set-up. 40 counters. Hex grid map (7 hexes x 5 hexes) from Berlin to the Caucasus. Each combat unit represents roughly 300,000 German/Axis troops, or a Soviet ‘front’ with half a million or more soldiers. Turns are 3 months, starting with summer 1941. Sequence of play Axis movement phase two friendly combat units may be moved; Axis combat phase fresh friendly combat units may attack as desired; Axis production phase spent units may be reinforced. Soviet movement phase two friendly combat units may be moved; Soviet combat phase fresh friendly combat units may attack as desired; Soviet production phase spent units may be reinforced / units created.