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East India Companies box art
2023 Ranked #3,419

East India Companies

This trade strategy game has shipping companies buy and sell tea, spices, coffee, and silk between East and West. Supply and demand shift prices, turning each cargo into a chance at fortune or loss.

Strategy Games Economic Transportation Investment Market

Players

2-4

Play time

90-120 min

Age

14+

Complexity

3.03/5

Rating

7.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the 18th and 19th centuries, shipping companies aimed to strengthen the trade between the West and the Far East that had begun in previous centuries.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the 18th and 19th centuries, shipping companies aimed to strengthen the trade between the West and the Far East that had begun in previous centuries. Tea, spices, coffee, and silk are commodities much consumed in Europe, and their buying and selling prices depend closely on supply and demand. Fortunes can be made and gambled depending on circumstances. In East India Companies, players manage a large shipping company that trades with far flung trading posts in India. They must manage their ships and invest in buying shares of their own company or those of their competitors. Most importantly, players have to keep an eye on the constantly fluctuating market prices! Is it better to invest your money in the stock market or in buying goods? Do they prefer to use fast ships with low tonnage or slower ships with larger holds? Whatever the players choose, their strategies will influence those of their opponents. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
90–120 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Pascal Ribrault

Artists

1
Guillaume Tavernier

Publishers

2
HUCH! R&R Games

Linked items

No published linked games yet.