Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
It is the 17th century in the East Indies. You are in charge of two ships, and you have a clear mission: Find valuable spices, and bring them back home — but there are a few catches.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Modular Board
Build the play area from interchangeable sections that vary between games.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Set Collection
Gather related items that become more valuable when scored together.
Trading
Exchange resources, assets, or promises with other players.
Read the full game description
It is the 17th century in the East Indies. You are in charge of two ships, and you have a clear mission: Find valuable spices, and bring them back home — but there are a few catches. You have to bring these spices home before any other country does. There are pirates out there who will shoot your ships to smithereens when given the chance. And as for finding those spices, you and your competitors could just trade them with locals and bring them home — or you can battle and try to steal them from one another! The first player to bring home two copies of the four desirable spices wins The Dutch East Indies!