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Dungeons & Dragons: Rock Paper Wizard box art
Rich game profile

Dungeons & Dragons: Rock Paper Wizard

In Dungeons & Dragons: Rock Paper Wizard, the dragon has been slain, leaving behind a treasure over which to fight, and the players are wizards who are fighting to claim the most gold from the dragon's pile. The players have a shared "spellbook" of cards depicting various well-kn...

Players

3-6

Time

?-?

Age

14+

Weight

1.33

Rating

6.58

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.8

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Dungeons & Dragons: Rock Paper Wizard has a high replayability score due to its high variability, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game adapts well to different player counts.

Luck profile

The final luck score for Dungeons & Dragons: Rock Paper Wizard is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In Dungeons & Dragons: Rock Paper Wizard, the dragon has been slain, leaving behind a treasure over which to fight, and the players are wizards who are fighting to claim the most gold from the dragon's pile. The players have a shared "spellbook" of cards depicting various well-known D&D spells, and each card shows a unique hand gesture that the player must make to cast, while pointing at another player as the target of the spell. All players choose their spells simultaneously, and the spells can move the wizards closer or farther away from the treasure or affect the game state in other ways as well. It's a game of second-guessing, satisfying successes, and agonizing reversals as each spell cast potentially affects the outcomes of the following ones! The first player to grab 25 gold pieces from the hoard wins.

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