Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1â5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
Become the leader of an imp family that has just started a new business â breeding and selling petz. Sound simple and safe?
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Selection Order Bid
Bid to determine who chooses from available options first.
Read the full game description
Become the leader of an imp family that has just started a new business â breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them â but the profit is unbelievable. Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points.