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Dual Gauge box art
2020 Ranked #6,006

Dual Gauge

A railroad investment game where companies build shared standard or narrow-gauge track, buy trains, and expand routes. Cheaper narrow track saves funds but reduces efficiency, while new trains and station tokens can erode stock value.

Trains Transportation Auction/Bidding Hexagon Grid

Players

3-5

Play time

60-90 min

Age

10+

Complexity

2.9/5

Rating

7.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The title Dual Gauge refers to the fact that there are two kinds of track - standard gauge and narrow. Standard is more expensive and more efficient, while narrow gauge is cheaper and rather inefficient.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The title Dual Gauge refers to the fact that there are two kinds of track - standard gauge and narrow. Standard is more expensive and more efficient, while narrow gauge is cheaper and rather inefficient. These rectangular track tiles are laid across adjacent hexsides, and all companies are able to utilize a shared track network provided they are connected to it. Different types of track will of course call for different types of trains. Stock purchases put funds in the company coffers, and the company uses this money to pay for track. Trains, on the other hand, are paid for in stock value itself. Those trains can also be "rusted" by the purchase of newer models. Companies can also "token" station spaces on the map, increasing their routes while potentially blocking access for rivals. These, too, are paid for in stock value, by decreasing that value by an entire row in the game's capricious two-dimensional stock market. This is not only a game, but a game system played on multiple maps. Each map has unique twists, and a set of companies with unique asymmetric abilities. This base set gets the party started with two maps. Portugal is intended as an introduction to the system, but asks players to contend with difficult mountainous terrain. The challenging Detroit map, set in part of Michigan's Lower Peninsula, finds players taking on debt to keep underfunded railroads afloat, all with an eye toward reaching Chicago and its double-route bonus. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
60–90 min
Age
10+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Amabel Holland

Artists

1
Ilya Kudriashov

Publishers

1
Hollandspiele

Linked items

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