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The Drive On Metz box art

The Drive On Metz

Players

2

Time

?-?

Age

10+

Weight

2.25

Rating

6.04

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The Drive on Metz has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Drive on Metz has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

The Drive on Metz has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This is a small wargame published in Mr. Dunnigan's The Complete Wargames Handbook, starting with the first edition in 1980. Twelve pages of rules, one page of tables, one 5.5" x 8" map, 20 counters. Scale is 4 km per hex, one day per turn, and regiment-sized units. The rules are at http://www.hyw.com/Books/WargamesHandbook/4-3-metz.htm as part of The Complete Wargames Handbook (2nd ed.) which Mr. Dunnigan has made available online. Reimplemented by: The Drive on Metz (Second Edition)

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Credits

Designers

1
Jim Dunnigan

Publishers

1
William Morrow & Co.