Table feel
Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.
Players
1-4
Time
10-20
Age
8+
Weight
1.6
Rating
6.21
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.
dreist! has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game's adaptability to different player counts ensures a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the effort.
Dreist! has a moderate level of luck involved in the game. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Dreist! is a game that requires a good balance of luck and strategy.
A small card game where you have cards from 1-8 in 4 colors. You have Aid cards from 1-8 laid out in the center of the table and play cards below those cards (corresponding to the number on the help cards). You try to lay out 3 cards in a row (i.e. 2-4 same color) or column (1,1,1 in 3 different colors). If you manage to lay down the third card you can draw another card from the stack. When laying down cards you have to lay down 2 together when you start something new in the centre of the table. When adding you can put down just 1 card to already played cards on the table. If you play your hand empty in one turn, you can put 2 cards of your stack on top of another players stack. The first player with an empty stack wins. 110 cards 1 rulesheet
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