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Dredd: The Card Game box art

Dredd: The Card Game

Players

2-6

Time

?-?

Age

?+

Weight

4

Rating

7.11

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Dredd: The Card Game has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, provides expansions that add new content, allows room for players to improve their strategy, adapts well to different player counts, and has a moderate learning curve.

Luck profile

Dredd: The Card Game has a moderate level of luck involved. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Dredd: The Card Game puts you and up to three rivals in charge of teams of Judges fighting crime in Mega City One. Each game consists of a number of turns during which crimes come into play and are investigated by the rival teams. If a team finds the Scene and Perpetrator (Perp) of the crime they can attempt an arrest. Perps are arrested by either challenging them to come quietly or, if this fails, after a battle. Upon solving a crime the arresting team gains prestige; when a team reaches twenty prestige it wins the game. Other routes to victory include gaining five commendations, which can be collected by completing extremely hazardous investigations, and capturing the Four Dark Judges - a very difficult feat! Teams have to be careful they obey the law themselves. Actions unbecoming of a Judge can result in Demerits for both individual Judges and the entire team. Too many demerits can result in a Judge or team being suspended. And if you lose you entire team to demerits (or gunfire) then you're out of the game. Online Play CCG Workshop (no longer available)

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Robin Elliott Simon Lucas

Artists

1
Paul Johnson

Publishers

1
Round Table Productions

Linked items

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