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Dreadball: Kickoff box art
2013 Ranked #14,784

Dreadball: Kickoff

Players direct futuristic athletes across a hex field, passing and throwing a ball into scoring zones to win. Actions are limited and the board does not reset after a score, so each successful play changes the next setup.

Miniatures Science Fiction Grid Movement Variable Player Powers

Players

2

Play time

Not listed

Age

14+

Complexity

3/5

Rating

6.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dreadball: KickOff packs all the hyper-kinetic sci-fi sports game speed and ferocity of its parent game Dreadball: the Futuristic Sports Game into an introductory version. The game lasts 14 turns, with each player getting seven turns.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dreadball: KickOff packs all the hyper-kinetic sci-fi sports game speed and ferocity of its parent game Dreadball: the Futuristic Sports Game into an introductory version. The game lasts 14 turns, with each player getting seven turns. Each turn you have five actions to distribute between your on-field figures. The game takes place on field overlaid with a hex grid. The aim is to throw the ball for a score into one of three score zones in your opponent's half. After scoring, your turn ends and the ball is launched back onto the field. At the core of the game are the actions. Each of your figures can have up to two of your five allowance spent on him. Players need to plan ahead, especially if they score, since the board does not reset afterwards. Available actions include move, slam (tackle), steal the ball, throw the ball, pick up the ball, and stand up. The actions all have the same basic mechanisms, so learning and remembering them is easy. Seven points or more, or, failing that, the highest score at the end of the game wins. KickOff is a simple new format that features a pocket-sized rulebook, game board, 2 basic starter teams and all the counters and dice needed to play. It simplifies Dreadball by removing most valuable players, RefBot, fouls and league play. In the box you will find no cards, ref, roster pad or hex bases. There are also two fewer models per team.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
90 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Jake Thornton

Publishers

2
Heidelberger Spieleverlag Mantic Games

Linked items

No published linked games yet.