Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Players
2
Time
?-?
Age
14+
Weight
3
Rating
6.91
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Dreadball: Kickoff has a high replayability score due to its variability in gameplay, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game also provides a good balance of player interaction and is relatively easy to learn, making it accessible to a wide range of players.
Dreadball: Kickoff has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning, but luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.
Dreadball: KickOff packs all the hyper-kinetic sci-fi sports game speed and ferocity of its parent game Dreadball: the Futuristic Sports Game into an introductory version. The game lasts 14 turns, with each player getting seven turns. Each turn you have five actions to distribute between your on-field figures. The game takes place on field overlaid with a hex grid. The aim is to throw the ball for a score into one of three score zones in your opponent's half. After scoring, your turn ends and the ball is launched back onto the field. At the core of the game are the actions. Each of your figures can have up to two of your five allowance spent on him. Players need to plan ahead, especially if they score, since the board does not reset afterwards. Available actions include move, slam (tackle), steal the ball, throw the ball, pick up the ball, and stand up. The actions all have the same basic mechanisms, so learning and remembering them is easy. Seven points or more, or, failing that, the highest score at the end of the game wins. KickOff is a simple new format that features a pocket-sized rulebook, game board, 2 basic starter teams and all the counters and dice needed to play. It simplifies Dreadball by removing most valuable players, RefBot, fouls and league play. In the box you will find no cards, ref, roster pad or hex bases. There are also two fewer models per team.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.