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Dorada box art

Dorada

Players

2-4

Time

?-?

Age

12+

Weight

1

Rating

6.13

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Dorada has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Dorada has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, allowing players to grasp the rules and depth of the game. Overall, Dorada has a strong replayability score of 7.9, making it highly enjoyable and engaging for repeated plays.

Luck profile

Dorada has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Each player starts with four tokens, and needs to advance them to the end of a short track. Each turn, a die is rolled, and one of the tokens is moved. There are two twists to an otherwise utterly straightforward game: Some of the spaces are "holes". The first piece to land on a hole is lost from play, but it also fills the hole. It is flipped to its other side, which is colored as a regular (safe) space. A piece scores more points the later it arrives at the finish, so it behooves the player to delay for as long as feasible. Pieces that don't finish score nothing, though, so the waiting game must be judged carefully. The game plays very fast, and offers enough depth to provide good replay value. Re-implemented by: Cheese Please

Editions

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Credits

Designers

1
Rudi Hoffmann

Artists

2
Heiner Buck Thomas Weiss

Publishers

1
Otto Maier Verlag