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Dollars To Donuts box art
Rich game profile

Dollars To Donuts

Donuts must be made whole! That's the spirit driving your actions in Dollars to Donuts, mostly because the customers in your donut shop will not want to purchase half-donuts that will undoubtedly be stale on their open ends. To set up the game, place four 1x1 starting tiles on th...

Players

1-4

Time

30-45

Age

8+

Weight

1.86

Rating

7.01

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Dollars to Donuts has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between simplicity and depth. Overall, Dollars to Donuts has a good replayability score of 7.8.

Luck profile

Dollars to Donuts has a moderate level of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy both elements.

Overview

What ABG knows about this game

Donuts must be made whole! That's the spirit driving your actions in Dollars to Donuts, mostly because the customers in your donut shop will not want to purchase half-donuts that will undoubtedly be stale on their open ends. To set up the game, place four 1x1 starting tiles on the 6x6 game board that represents your donut shop and take five "dollar" tiles from the bag; on their back side, dollar tiles have either a half donut (plain, chocolate, sprinkle) or a set of donut holes (again in the three flavors). The starting tiles depict half donuts in these three flavors On a turn, you can purchase a 1x4 donut tile that depicts half donuts along its edges from the six available tiles for a cost of $0-5. You then add this tile to your shop — with some of the tile hanging off the edge of the board if you wish — ideally lining up the half donuts on that tile with those already on your board. If you make a matching donut, i.e., putting two sprinkle halves together, then you take a sprinkle scoring token; if you make a non-matching donut, i.e. a plain half combined with a chocolate half, then you draw a dollar tile from the supply bag. Note, however, that jelly donuts give no dollar tile if paired with a non-jelly donut because who in the world would reward something like that? To end your turn, you can place a dollar tile on your shop board to complete a donut (and score) or fill a space with donut holes (which might also score). Additionally, you can serve a customer in line by offering them scoring tokens that match their desired donuts, which will earn you more points than the tokens on their own. When one player has filled every space in their shop or the donut tiles run out, the game ends, with you scoring for satisfied customers, neighborhoods served, donuts still on hand, and donut hole pairs in the shop, while losing points for empty spaces in your shop. The player with the highest score clearly has the most popular shop in town!

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Credits

People and publishers

Designers

3
Molly Johnson Robert Melvin Shawn Stankewich

Artists

1
Dylan Mangini

Publishers

1
Crafty Games

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