Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-6
Time
20-45
Age
8+
Weight
1.33
Rating
6.02
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Doggy Bag has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience with each playthrough.
The final luck score for Doggy Bag is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is dependent on both luck and player strategy, making it a moderately luck-dependent game.
In early 19th century London, the terrible Fagin forces a group of street dogs to steal bones for him throughout the city. By nightfall, they try to steal back a part of their delicious loot — but Fagin sleeps with one eye open! In the risk-taking game Doggy Bag, each player must add 2 to 4 bones to the shared bag at the beginning of each round in order to avoid Fagin's wrath. Then each player decides how many bones they will try to take back at night by playing a special action depending on how daring they are. While some bones are worth more than others, you have to be careful of those whose smell would wake up Fagin to avoid being caught red-handed. Whoever gets the biggest part of the loot has the means to escape Fagin's grip...
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