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Do Not Forsake Me (oh My Darling) box art

Do Not Forsake Me (oh My Darling)

Players

1-2

Time

?-?

Age

10+

Weight

1.25

Rating

5.91

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other.

Replay value

Do Not Forsake Me (Oh My Darling) has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is moderately easy to learn with a decent depth of gameplay. Overall, it provides a highly replayable and engaging experience.

Luck profile

The final luck score for Do Not Forsake Me (Oh My Darling) is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Crewed by a group of misfits under your command, the Do Not Forsake Me Oh My Darling is a bounty hunter ship of the Rim Quadrants, sailing the edges of space in search of the dread pirates, criminals and charlatan messiahs who prey on the innocent. Bring them to justice and collect the Bounty Megacredits. Earn 30 Megacredits and you can retire from the wandering life among the stars. Lose your crew and be doomed to haunt the spaceways for all time. This is a solo game of high adventure in space using only 18 cards and no other components. Rules are included within the 18 card format. Each turn is broken down into the following phases: 1. Movement a. Station Re-Equip b. Repairs in Space 2. Events a. NavComm b. Bounty 1. Evade 2. Engage in Combat 3. Combat The player moves around a randomly generated map of cards and has 4 Ship Systems (Crew, NavComm, Wave Motion Cannon and Fusioncasting Engines) they must balance the use of during the phases of the game. The game also features a set of Bounty cards which are double-sided and generate all random dice rolls as well as act as an AI in the game, balancing the strength of the bounties again the player's current stats.

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Credits

Designers

1
Todd Sanders

Artists

1
Todd Sanders

Publishers

2
(Web published) Air and Nothingness Press

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