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Do Not Forsake Me (oh My Darling) box art
2015 Ranked #20,220

Do Not Forsake Me (oh My Darling)

This solo space-bounty adventure has a commander track criminals, manage ship systems, and earn thirty Megacredits to retire. A shifting card map and bounty cards drive events and combat, while losing the crew ends the hunt permanently.

Card Game Dice Modular Board Push Your Luck

Players

1-2

Play time

Not listed

Age

10+

Complexity

1.25/5

Rating

5.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Crewed by a group of misfits under your command, the Do Not Forsake Me Oh My Darling is a bounty hunter ship of the Rim Quadrants, sailing the edges of space in search of the dread pirates, criminals and charlatan messiahs who prey on the innocent.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Crewed by a group of misfits under your command, the Do Not Forsake Me Oh My Darling is a bounty hunter ship of the Rim Quadrants, sailing the edges of space in search of the dread pirates, criminals and charlatan messiahs who prey on the innocent. Bring them to justice and collect the Bounty Megacredits. Earn 30 Megacredits and you can retire from the wandering life among the stars. Lose your crew and be doomed to haunt the spaceways for all time. This is a solo game of high adventure in space using only 18 cards and no other components. Rules are included within the 18 card format. Each turn is broken down into the following phases: 1. Movement a. Station Re-Equip b. Repairs in Space 2. Events a. NavComm b. Bounty 1. Evade 2. Engage in Combat 3. Combat The player moves around a randomly generated map of cards and has 4 Ship Systems (Crew, NavComm, Wave Motion Cannon and Fusioncasting Engines) they must balance the use of during the phases of the game. The game also features a set of Bounty cards which are double-sided and generate all random dice rolls as well as act as an AI in the game, balancing the strength of the bounties again the player's current stats.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
30 min
Age
10+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Todd Sanders

Artists

1
Todd Sanders

Publishers

2
(Web published) Air and Nothingness Press

Linked items

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