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Discovery box art
2002 Ranked #15,097

Discovery

This hidden-location deduction race has explorers navigate an unknown island, collect clues, and find the treasure first. Because an opponent reveals each new terrain hex, early movement gradually becomes a puzzle of locating yourself.

Family Games Deduction Exploration Grid Movement Hidden Movement

Players

2

Play time

Not listed

Age

12+

Complexity

1.8/5

Rating

5.93

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Discovery (also sold as Destination Tresor in French, and Discovery Island in Sweden) is an interesting deduction game of discovery.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Discovery (also sold as Destination Tresor in French, and Discovery Island in Sweden) is an interesting deduction game of discovery. Each player begins in an unknown location on an island (the opponent picks where the other starts), and each has the same goal: find the hidden treasure. The treasure is hidden in one of 28 spots on the island, and there are 7 clues available in special checkpoints to help determine where it is. The island is made up of 5 different types of terrain, and for each type of terrain there is a set of corresponding hexes. In play, one player calls a direction (Northeast, South, etc.) and the other player (who knows where you are) reveals a hex on the type of terrain you just stepped into. On the back of the hex there is a number, showing how many hours have been used. Each turn, a player gets 12 hours worth of movement. By moving this way, you can eventually figure out where you are and then start moving with more accuracy. The game uses a clever device that reveals only one spot of a 6 x 6 matrix. A card, from a large set, is initially placed and this determines where the treasure will be for that game. When players get to a checkpoint, they can reveal that spot on the card to get a clue. The clues can tell you which of 4 types of treasure spots is "live", and also the six surrounding terrain types. The board is well designed so that with a few clues you can narrow down the options of spots.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
45 min
Age
12+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

2
Bo Jakob Malm Carl-Johan R. E. Nilsson

Artists

1
Jussi Wallenius

Publishers

1
Tactic

Linked items

No published linked games yet.