ABG All Board Games
Dirge: The Rust Wars box art
Rich game profile

Dirge: The Rust Wars

Dirge: The Rust Wars is a card-based tabletop skirmish game in a forgotten future that plays in around 30 minutes and features area control, multiple scoring opportunities, and combo-driven actions, with pinch of deck-building. Each game, players draft two different units, adding...

Players

2

Time

?-?

Age

?+

Weight

2

Rating

6.89

Should this hit the table?

Quick read before the metadata.

Dirge: The Rust Wars has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Dirge: The Rust Wars has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Dirge: The Rust Wars has a high replayability score due to its strong variability in the gameboard, availability of expansions, deep strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. While the player interaction score is average, the overall replayability score is still quite strong.

Luck profile

Dirge: The Rust Wars has a moderate influence of luck. While random elements like dice rolls and card draws have minimal impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Dirge: The Rust Wars is a card-based tabletop skirmish game in a forgotten future that plays in around 30 minutes and features area control, multiple scoring opportunities, and combo-driven actions, with pinch of deck-building. Each game, players draft two different units, adding those units' cards to their starting deck. Throughout the game, these units are moved around the board — a 4x4 grid of locations, each with their own effects — to attack opposing units and score points, while cards are used to manipulate the game a variety of ways. The three action cards correspond to the three different unit types — Infantry, Cavalry, and Engine — and along with the turn sequence card, they drive the game through round-based game play in which each player in a round receives three turns, but never the same three actions as the other player. Players score points for destroying an opposing unit, playing two or more cards during their turn, having both units survive the round, and controlling the vast inland Sawgrass Sea. The game ends when a player has scored 12 or more points at the end of the round, with the player who scores the most points winning. —description from the publisher

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

1
John Clowdus

Artists

2
Liz Lahner Aaron Nakahara

Publishers

1
Small Box Games

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.