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Dilluvia Project box art

Dilluvia Project

Players

2-4

Time

?-?

Age

12+

Weight

3.65

Rating

7.21

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The Dilluvia Project has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation as players primarily focus on individual goals and objectives.

Replay value

The Dilluvia Project has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

The Dilluvia Project has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Planet earth is overpopulated but recent technological developments open new possibilities – whole cities hovering high in the skies. The first sky city was planned and named Dilluvia Project. Will it succeed, will it attract people living detached from their friends in the skies? It is an important time for mankind! The players are entrepreneurs managing the construction of this first sky-city. During seven game turns the main goal of the players is to attract new inhabitants to the city. Who is building the city most efficiently, who is attracting the most population and winning Dilluvia Project?

Editions

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Files

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Credits

Designers

1
Alexandre Garcia

Artists

2
Harald Lieske Katie Welch

Publishers

1
Spielworxx

Linked items

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